Dev-Blog: Finalizing the Inventory System in Cockfite
March 2025 - by the Cockfite Dev Team Overview In this development blog, we're highlighting the final structure of our player inventory system, with a particular focus on how items…
March 2025 - by the Cockfite Dev Team Overview In this development blog, we're highlighting the final structure of our player inventory system, with a particular focus on how items…
From the start, our goal for Cockfite was clear: to build a responsive and precisely synchronized multiplayer weapon system that still feels dynamic and fluid. In this blog post, we…
In our current development phase, we have designed an aiming mechanic for a mobile game using Unity and Photon Fusion. The goal was to create a control system that allows…
During the development of our game, we realized that having a centralized debug system would greatly improve our workflow. Instead of scattering debug logs across multiple scripts, we built a…
In game development, dropping items dynamically and ensuring they land in valid, unoccupied spaces is a critical aspect of gameplay mechanics. Whether you're working on an inventory system, a loot-based…
Today's development focused on refining the inventory system. We have successfully implemented the ability to pick up, hold, and drop items seamlessly. This brings us one step closer to a…