Implementing an Aim Mechanic for a Mobile Game with Fusion in Unity
In our current development phase, we have designed an aiming mechanic for a mobile game using Unity and Photon Fusion. The goal was to create a control system that allows…
In our current development phase, we have designed an aiming mechanic for a mobile game using Unity and Photon Fusion. The goal was to create a control system that allows…
During the development of our game, we realized that having a centralized debug system would greatly improve our workflow. Instead of scattering debug logs across multiple scripts, we built a…
In game development, dropping items dynamically and ensuring they land in valid, unoccupied spaces is a critical aspect of gameplay mechanics. Whether you're working on an inventory system, a loot-based…
Today's development focused on refining the inventory system. We have successfully implemented the ability to pick up, hold, and drop items seamlessly. This brings us one step closer to a…